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The Complexity Budget: Anno 2070

I've been spending a lot of time thinking about complexity. I've also been spending a lot of time playing Anno 2070. Let's start with Anno 2070. The game industry is fickle and deadly. Franchises...

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The Complexity Budget: Removing Repetition

This is part two of this increasingly enormous writeup on complexity. I recommend reading Part One before we get started. The concept behind this megapost really started about two years ago, when I...

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The Complexity Budget: Moving the Focus

We've spent time talking about Anno 2070's subtle shifts in complexity. We've spent time talking about Gyromancer, SquareLogic, and FF13's attempt to unearth new game mechanics by removing complexity....

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